These are some assets I created for the game Elementum, which will be showing at the Captivate Conference on October 24-26, 2014 in Austin TX. I call these a work in progress, although they are already in the game, because I am still working a two of them. Because of a miscommunication, the deadlines got moved up so I didn’t get to spend as much time on the pump jack or the town house as I would like. They are back ground pieces for a semi side scrolling, so they are fine for that purpose. My goal is to revamp the textures mainly and add a bit more detail, while keeping the models low poly. I am even thinking about adding then to Turbo Squid. We’ll see .